top of page

Charles Gormley
Game and Level Design Projects
Projects
C.O.V.E.N
Coven is a Horror, Turn Based Tactical RPG set in Cold War America. Designed around punishing gameplay and a unique Unit Management System.
Role: Creative Lead and Lead Programmer
Team Size: 10-15
Spirit Requiem
A narrative focused, puzzle, chase horror game with multiple endings based on player performance within each level.
​
Role: Game Designer
PsychoShock (WIP Title)
A Classic Survival Horror experience with a heavy emphasis on exploration player choice and resource management.
​
Role: Solo Project
Level - The Big Night
An FPS stealth platformer with Immersive Sim design and Social Stealth concepts set during Prince Charming's Ball
​
Role: Lead Level Designer
Prodeus: Level - Crash Landing
bottom of page