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Charles Gormley
Game and Level Design Projects

Projects

C.O.V.E.N

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Coven is a Horror, Turn Based Tactical RPG set in Cold War America. Designed around punishing gameplay and a unique Unit Management System.

Role: Creative Lead and Lead Programmer
Team Size: 10-15

Pitch Document

Spirit Requiem

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A narrative focused, puzzle, chase horror game with multiple endings based on player performance within each level.

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Role: Game Designer

Pitch Document

PsychoShock (WIP Title)

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A Classic Survival Horror experience with a heavy emphasis on exploration player choice and resource management.

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Role: Solo Project

Level Design

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Level - The Big Night

An FPS stealth platformer with Immersive Sim design and Social Stealth concepts set during Prince Charming's Ball

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Role: Lead Level Designer

Level Design

Prodeus: Level - Crash Landing

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A fast paced FPS level with set piece Combat Arenas​

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Role: Level Designer

Video Playthrough

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